GuildWiki:Stil und Formatierung/Fertigkeiten

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Dieser Artikel enthält Informationen zum Anlegen, erweitern und komplettieren von Artiken die sich mit den Individuellen Fertikgkeitsartikeln in Guild Wars beschäftigen

Diese Informationen sollten zusammen mit den generellen Informationen aus GuildWiki:Stil und Formatierung benutzt werden.

Musterbeispiel für einen Fertigkeitenartikel der die Vorlage:Fertigkeitsbox verwendet

Vorlage:Fertigkeitsbox


Einfache Syntax

Die Fertigkeitenvorlage bindet man in dem Fertigkeitenartikel mitr folgendem Quelltext ein:

{{Fertigkeitsbox <includeonly>kr</includeonly>
   | name = Sperrfeuer
   | kampagne = Basis
   | klasse = Waldläufer
   | attribut = Treffsicherheit
   | typ = Bogenangriff
   | elite = ja
   | stat0 = Energieregeneration | val0 = -1
   | stat1 = Energie | val1 = 5
   | stat2 = Aktivierung | val2 = 3
   | stat3 = Wiederaufladung | val3 = 1
   | beschreibung =
Entfernt alle Eure [[Vorbereitung|Vorbereitungen]]. Schießt [[Pfeil|Pfeile]] auf bis
zu 6 Gegner in der Nähe Eures Zieles. Diese Pfeile fügen +'''1...13''' [[Schaden]] zu,
wenn sie treffen.
  }} 
<noinclude> <!-- das noinclude ist wichtig; bitte nicht entfernen -->

Die Parameter

  • name der Name sollte exact so geschrieben werden wie er im Spiel erscheint
  • Für nicht-elite Fertigkeiten, lasse das elite Feld leer oder schreibe "nein" dahinter
  • Für Klassenlose Fertigkeiten, lasse das klasse Feld leer
  • stat0~3 und val0~3 können leer bleiben wenn sie nicht gebraucht werden
    • Energieregeneration, Lebenspunkteopfer, Erschöpfung, und "Muss einem blah Angriff folgen" sollten immer stat0 benutzen. Bei Erschöpfung und "Muss einem blah Angriff folgen" lasse val0 leer
    • Energie und Adrenalin nutzen stat1/val1
    • Aktivierung nutzt stat2/val2
    • Wiederaufladung nutzt stat3/val3
  • beschreibung: Eine Beschreibung der Fähigkeit. Am besten schreibst du Sie direkt vom Fähigkeitenfenster im Spiel ab. Beachte das die Überschrift "Beschreibung" automatisch erstellt wird. Es muss also nur die reine Beschreibung eingetippt werden.

Fertigkeitenicon Format

Das Fertigkeitenicon sollte im .jpg Format vorliegen (Dateiendung bitte immer kleinschreiben) nehmt die Bilder vom ArenaNet Fansite Kit (FSK) oder von der englischen Guildwiki.

Solange es beim hochladen keine Probleme gibt, bennen das Icon wie folgt: [Fertigkeitenname].jpg

The Skill Article

Before starting a new Skill article make sure it isn't already listed in the Skills category.

Der Name

Der korrekte Name, ob Großschreibung oder mit Bindestrich, einer Fertigkeit lässt sich am einfachsten durch das Fertigkeitenfenster im Spiel herausfinden. Drücke im Spiel "K" um das Fenster anzeigen zu lassen. Hier siehst du den offiziellen Namen und die offizielle Beschreibung der Fertigkeit.

Kategorie

Assuming the skill name and the article name are identicle, the skill template (see below) will automatically attempt to place the article in as many relavent categories as it can discern. Thus, it is only necessary to manually specify categories the skill box template missed (such as Category:Duplicate skills) or if for some reason the article name differs from the skill name.

See Category:Skills for existing categorizations.

Skill Stub

All new articles should be classed as stubs, and to avoid confusion it's best to mark a new Skill article a Skill Stub. You can do this by using the wiki code {{skill-stub}}. This adds the Skill-stub template to the new article. In doing so it also automatically lists the article under the Skill stubs category, so that anyone interested in expanding on this skill article can find it on the skill stubs category page.

Calling the Skill Template

The wiki code {{Skill Name}} will invoke the skill template and include its information in the article.

Skill Progression

Many skills in Guild Wars have green numbers which will change depending on the value of a linked Attribute. These numbers are represented in the description part of the wiki thusly, 1...10. The first number corresponds to the green number when the linked Attribute value is 0. The second number corresponds to an Attribute value of 12. Keep in mind that sources other than GuildWiki may use values from different attribute levels (Guild Wars update notes in particular use levels 0...15).

Some skills are noticeably more powerful at 16. One may optionally indicate this in the Usage Notes.

The following shows the progression table for Mantra of Flame:

Inspiration Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Duration 30 34 38 42 46 50 54 58 62 66 70 74 78 82 86 90 94 ? ? N/A N/A
% Reduction 26 28 29 31 32 34 36 37 39 40 42 44 45 47 48 50 52 ? ? N/A N/A
{{Progression top|attrib=[[Inspiration Magic]]}}
{{Progression main|effect=Duration |30|34|38|42|46|50|54|58|62|66|70|74|78|82|86|90|94|?|?|N/A|N/A}}
{{Progression main|effect=% Reduction |26|28|29|31|32|34|36|37|39|40|42|44|45|47|48|50|52|?|?|N/A|N/A}}
{{Progression bottom}}

Template:Progression main can be used as many times as there are variables.

Remember, with the release of Factions, Blood, Air, Fire, Water, Earth Magics and Curses can go up to 20, while all other attributes can go up to 18.

Notes

Any inconsistency or high risk of confusion between the skill description and the skill behavior should be noted here.

General tips about the skill's usage, or other information do not belong to this section.

Acquisition

Where to acquire, the cost of acquiring and a link to further information on acquisition. For an example, see the example skill article linked below.

Acquisition information should be listed in the following order:

  • Acquisition through quests
  • Acquisition through skill trainers
  • Acquisition though Signet of Capture (the only method for Elites).

Additional Notes

This is where trivia, usage notes, and other misc information that bears mention regarding the skill that's not covered in another section would go.

Wikilinking

It can be useful to wikiink some of the Guild Wars terms in the Description text.

  • Conditions: If a skill causes a particular condition hyperlink it to the Conditions page, but preserve the original text. For example skill 'Immolate' uses the following wiki code for its description text:
    • Target foe is struck for '''5...41''' fire damage and is set [[Conditions#Burning|on fire]] for '''1...3''' seconds..
  • Which produces this output:
    • Target foe is struck for 5...41 fire damage and is set on fire for 1...3 seconds.

Using skill information in other skill articles

The Skill Icon

To use get the skill icon, just enter [[Image:Skill Name.jpg]].

Advanced Syntax

The following is the advanced syntax for skill templates. Aside from line 1 and line 13 which are required for skill quick references, all other parts are optional (ie can use Basic syntax if the particular feature is not needed).

 1 {{Skill box {{{1|}}}
 2  | name = {{{name|Unyielding Aura}}}
 3  | campaign = {{{campaign|Prophecies}}}
 4  | profession = {{{profession|Monk}}}
 5  | attribute = {{{attribute|Divine Favor}}}
 6  | type = {{{type|Enchantment Spell}}}
 7  | elite = yes
 8  | stat0 = Upkeep | val0 = -1
 9  | stat1 = Energy | val1 = 5
10  | stat2 = Activation | val2 = 3
11  | stat3 = Recharge | val3 = 15
12  | description = {{{description|Bring target dead party member [[Resurrect (Action)|back to life]] at full [[health]] and full [[energy]]. If you stop maintaining this enchantment, or if this enchantment is removed, that party member dies and leaves an exploited corpse. Deaths while enchanted with Unyielding Aura do not incur a [[death penalty]]. ('''50%''' failure chance with [[Divine Favor]] attribute '''4''' or less)}}}
13  | part= {{{part|{{{1|whole}}}}}}
14  | stats = {{{stats|}}}
15  | icon = {{{icon|Unyielding Aura}}}
16  | data = {{{data|}}}
17  | notes = {{{notes|}}}
18  }}

Required Parts - for Skill Quick References

Line 1, 13 - {{{1|}}}. This is the only required advanced syntax. This code instructs the skill template to use something other than the default skill box layout. Currently it supports the variations: top, bottom, whole, and row.

  • whole - generates a skill quick reference row, complete with table header ("{|") and footer ("|}"). It is a complete table by itself, and its columns will not be aligned with any other skill quick reference rows in the same article.
  • top - generates a skill quick reference row, with a table header. It is an incomplete table, and unless a table footer is included, the rest of the article will be considered part of the table, which most of the time severely messes up the article layout.
  • row - generates a skill quick refernce row, and nothing else. Requires a table header to render correctly, and a table footer to close the table.
  • bottom - generates a skill quick reference row, with a table footer. Requires a table header to render correctly.

Optional Parts - Additional Features

The rest of the advanced syntax only needs to be added for skill templates if someone wish to make use of the associated features for those skills.

Lines 2,3,4,5,6,12,14,15 = Overridable components. By using the advanced syntax for these fields, you may override the default value and force the template to display something else in those fiends. If the icon field is never specified at all (which is the case in the basic syntax), the name field is used to determine which icon to be used.

Lines 3,4,5,6,14,15 = Hidable components. By specifying "hide", space is never allocated for these components to be displayed to start with, which gives more space for other components. For "stats" it removes val0~val3 and stat0~stat3 together. Note that if you mix rows that have some components hidden with other rows that hide different components (or are not hiding components), it will likely mess up column alignment.

Lines 16, 17 = Addable components. By specifying them, new columns are created. data creates a column right infront of where the attribute cell would be. notes creates a column right before the description column.

Examples

{{Backfire|top}}
{{Backfire|row|name=Frontfire|campaign=Antarctica|description=Similar to backfire, but instead of taking damage when the enemy finish casting, the enemy ''takes'' damage as soon as it begins casting spells.}}
{{Unyielding Aura|row|name=Yielding Aura|icon=Animate Flesh Golem|campaign=North Africa|description=Like Unyielding Aura, but target ally suffers health degeneration that increases with time.}}
{{Backfire|bottom|type=hide}}

{{Unyielding Aura|whole|attribute=hide|campaign=hide}}

{| {{STDT}}  width=100% 
! colspan=2|Skill Name||Type||Speed Mod||Target||Notes||Prof||Stats
|-
{{Illusion of Haste |row|part=bottom|campaign=hide|attribute=hide|icon=hide|description=hide|data= [[Enchantment]] {{2pipe}} +33% {{2pipe}} Self {{2pipe}} Removes crippled when cast, causes crippled when ends.}}

Vorlage:Backfire Vorlage:Backfire Vorlage:Unyielding Aura Vorlage:Backfire

Vorlage:Unyielding Aura

Vorlage:Illusion of Haste

Example Skill Article

See the example (fake) skill article at GuildWiki talk:Style and formatting/Skills/Everything Example that demonstrates how skills should be formatted, and should contain enough sample information to be useful.

Note: the example currently make use of deprecated templates.

Skill Name Type Speed Mod Target Notes Prof Stats