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{{Infobox Fertigkeit<includeonly> Kr</includeonly>
 
{{Infobox Fertigkeit<includeonly> Kr</includeonly>
 
  | name=Ungeschick
 
  | name=Ungeschick
  | kampagne=Factions
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  | kampagne=Basis
 
  | klasse=Mesmer
 
  | klasse=Mesmer
 
  | attribut=Illusionsmagie
 
  | attribut=Illusionsmagie
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{{Übersetzungs-stub}}
 
{{Übersetzungs-stub}}
  
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== Acquisition ==
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'''[[Skill Quests]]''':
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*'''[[Factions]]'''
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**[[Advanced Defense Techniques]] ([[Shing Jea Monastery]])
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'''[[Skill Trainer]]s''':
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*'''[[Prophecies]]'''
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**[[Gammel]] ([[Copperhammer Mines]])
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**[[Dakk]] ([[Ember Light Camp]])
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*'''[[Factions]]'''
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**[[Zytka]] ([[House zu Heltzer]])
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*'''[[Nightfall]]'''
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**[[Tohn]] ([[Kamadan, Jewel of Istan]])
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'''[[Hero Skill Trainer]]s''':
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*[[Pikin]] ([[Kamadan, Jewel of Istan]])
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'''[[Signet of Capture]]''':
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*[[Chak Hack Schawack]] ([[Prophet's Path]] or [[The Arid Sea]])
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*[[Sevv Squallfroth]] ([[Salt Flats]])
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*[[Seear Windlash]] ([[Talus Chute]])
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== Notes ==
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* The bug/error wich caused the attack to fail rather than being interrupted has been fixed recently. Now, the attack skill directed against you will actually be interrupted and need to recharge.
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* Clumsiness is a particularly cruel and effective spell at high levels of Illusion Magic investment.  Using it in conjunction with [[Ineptitude]] or [[Echo]] can be a particularly mean way to punish enemies and protect yourself.  Although Clumsiness will often be used on Warriors and Rangers in PvP, consider using it on Pets (who may have low HP) or casters who are attacking between spells.
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* Consider using Clumsiness several seconds before a melee attacker reaches you.  This way, when Clumsiness triggers, it is already halfway done recharging - allowing you to more quickly recast it on your attacker.  Although this may seem too overt a tactic, most players will ignore Clumsiness, while others will simply not attack you; both scenarios are in your favor.
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* Recently, this skill has been changed so that it no longer affects the same attack as [[Ineptitude]]. Whichever hex is applied later will activate first while the former hex activates on the next attack.
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== Related skills ==
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*{{me}} [[Ineptitude]] ([[Elite]])
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== Related articles ==
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*[[List of skill anomalies]]
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[[en:Clumsiness]]
 
</noinclude>
 
</noinclude>

Version vom 9. Dezember 2006, 16:11 Uhr

Vorlage:Skill-stub

Beschreibung

4...7 Sekunden lang wird der nächste Angriff des Gegners, falls dieser anzugreifen versucht, unterbrochen und er erleidet 10...76 Punkte Schaden.



Vorlage:Übersetzungs-stub


Acquisition

Skill Quests:

Skill Trainers:

Hero Skill Trainers:

Signet of Capture:

Notes

  • The bug/error wich caused the attack to fail rather than being interrupted has been fixed recently. Now, the attack skill directed against you will actually be interrupted and need to recharge.
  • Clumsiness is a particularly cruel and effective spell at high levels of Illusion Magic investment. Using it in conjunction with Ineptitude or Echo can be a particularly mean way to punish enemies and protect yourself. Although Clumsiness will often be used on Warriors and Rangers in PvP, consider using it on Pets (who may have low HP) or casters who are attacking between spells.
  • Consider using Clumsiness several seconds before a melee attacker reaches you. This way, when Clumsiness triggers, it is already halfway done recharging - allowing you to more quickly recast it on your attacker. Although this may seem too overt a tactic, most players will ignore Clumsiness, while others will simply not attack you; both scenarios are in your favor.
  • Recently, this skill has been changed so that it no longer affects the same attack as Ineptitude. Whichever hex is applied later will activate first while the former hex activates on the next attack.

Related skills

Related articles