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==Schwerter, Äxte, Hämmer und Bögen==
 
==Schwerter, Äxte, Hämmer und Bögen==
  
[[Sword]]s, [[Axe]]s, [[Hammer]]s and [[Bow]]s may come with only one of the following modifiers:
+
Schwerter, Äxte, Hämmer und Bögen may come with only one of the following modifiers:
{| {{STDT}}
+
 
 +
{| {{prettytable}}
 
! [[Axt]] !! [[Bogen]] !! [[Hammer]] !! [[Schwert]] !! Modifikator
 
! [[Axt]] !! [[Bogen]] !! [[Hammer]] !! [[Schwert]] !! Modifikator
 
|-
 
|-
| x || x || x || x || [[Schaden]] +10-15% ...<br>... (während [[Leben]] mehr als 50% beträgt)<br>... (bei  [[Verzauberung]])<br>... (während eine [[Haltung]]eingenommen wird)<br>... (vs. [[hex]]ed foes)<br>... [[Rüstung]] -10 (beim [[Angriff]])<br>... [[Energie]] -5<br>... [[Leben]] regeneration -1<br>... [[Energie]] regeneration -1<br>... unconditional
+
| x || x || x || x  
 +
| [[Schaden]] '''+10...15%'''...<br />
 +
...(während [[Lebenspunkte|Leben]] mehr als 50% beträgt)<br />
 +
...(unter den Auswirkungen einer [[Verzauberung]])<br />
 +
...(während eine [[Haltung]] eingenommen wird)<br />
 +
...(gegen [[Verhexung|Verhexte]] Feinde)<br />
 +
...[[Rüstung]] -10 (beim [[Angriff]])<br />
 +
...[[Energie]] -5<br>... [[Leben]] regeneration -1<br />
 +
...[[Energie]] regeneration -1
 
|-
 
|-
| x || x || x || x || [[Schaden]] +10-20% ...<br>... (während [[Leben]] weniger als 50% beträgt)<br>... (bei [[Verhexung]])
+
| x || x || x || x  
 +
| [[Schaden]] '''+10...20%'''...<br />
 +
...(während [[Lebenspunkte|Leben]] weniger als 50% beträgt)<br />
 +
...(bei [[Verhexung]])
 
|-
 
|-
 
| x || x || x || x || +5 [[Energie]]
 
| x || x || x || x || +5 [[Energie]]
 
|}
 
|}
 +
 
===Notes===
 
===Notes===
 
*Energy -5 weapons are used by casters to "hide" Energy. It is effective against [[Energy denial]] in PvP and also saves Energy when using Energy-draining spells such as [[Rebirth]].
 
*Energy -5 weapons are used by casters to "hide" Energy. It is effective against [[Energy denial]] in PvP and also saves Energy when using Energy-draining spells such as [[Rebirth]].
*Unconditional Damage +xx% weapons were previously created through the abuse of an exploit. They do not, and have never, dropped. They still exist in the hands of a few people.
 
  
==Staves and Wands==
+
==Zauberstäbe und Stäbe==
[[Staff|Staves]] and [[Wand]]s may come with up to two of the following modifiers:
+
 
{| {{STDT}}
+
Zauberstäbe und Stäbe may come with up to two of the following modifiers:
! [[Wand]] !! [[Staff]] !! Modifier
+
 
 +
{| {{prettytable}}
 +
! [[Stab]] !! [[Zauberstab]] !! Modifikator
 
|-
 
|-
| x || x || Halves skill recharge of ...<br>... [[spell]]s (Chance: 5-10%)<br>... <[[attribute]]> [[spell]]s (Chance: 10-20%)
+
| x || x  
 +
| Halves skill recharge of ...<br />
 +
... [[spell]]s (Chance: 5-10%)<br />
 +
... <[[attribut]]> [[spell]]s (Chance: 10-20%)
 
|-
 
|-
| x || x || Halves casting time of ...<br>... [[spell]]s (Chance: 5-10%)<br>... <[[attribute]]> [[spell]]s (Chance: 10-20%)
+
| x || x  
 +
| Halves casting time of ...<br />
 +
... [[spell]]s (Chance: 5-10%)<br />
 +
... <[[attribut]]> [[spell]]s (Chance: 10-20%)
 
|-
 
|-
| &nbsp; || x || Reduces <[[condition]]> duration on you by 20%<br>(e.g. [[Bleeding]])
+
| &nbsp; || x  
 +
| Reduces <[[condition]]> duration on you by 20%<br>(e.g. [[Bleeding]])
 
|-
 
|-
| x || &nbsp; || [[Energy]] +1-5 ...<br>... (while [[Health]] is above 50%)<br>... (while [[Health]] is below 50%)<br>... (while [[enchantment|enchanted]])<br>... (while [[hex]]ed)
+
| x || &nbsp;  
 +
| [[Energie]] +1-5 ...<br />
 +
... (while [[Health]] is above 50%)<br />
 +
... (while [[Leben]] is below 50%)<br />
 +
... (while [[enchantment|enchanted]])<br />
 +
... (while [[hex]]ed)
 
|-
 
|-
| x || &nbsp; || [[Energy]] +10-15<br>[[Energy regeneration]] -1
+
| x || &nbsp;  
 +
| [[Energie]] +10-15<br>[[Energy regeneration]] -1
 
|}
 
|}
 +
 
===Notes===
 
===Notes===
 
*A Wand can only have one Energy +x modifier..
 
*A Wand can only have one Energy +x modifier..
  
==Shields and Focus Items==
+
==Schilde und Fokusgegenstände==
 +
 
 +
Schilde und Fokusgegenstände may come with up to two of the following modifiers:
  
[[Shield]]s and [[Focus Item]]s may come with up to two of the following modifiers:
+
{| {{prettytable}}
{| {{STDT}}
+
! [[Fokusgegenstand]] !! [[Schild]] !! Modifikator
! [[Focus Item]] !! [[Shield]] !! Modifier
 
 
|-
 
|-
| x || &nbsp; || Halves skill recharge of ...<br>... [[spell]]s (Chance: 5-10%)<br>... <[[attribute]]> [[spell]]s (Chance: 10-20%)
+
| x || &nbsp;  
 +
| Halves skill recharge of ...<br>
 +
... [[spell]]s (Chance: 5-10%)<br>
 +
... <[[attribute]]> [[spell]]s (Chance: 10-20%)
 
|-
 
|-
| x || &nbsp; || Halves casting time of ...<br>... [[spell]]s (Chance: 5-10%)<br>... <[[attribute]]> [[spell]]s (Chance: 10-20%)
+
| x || &nbsp;  
 +
| Halves casting time of ...<br>
 +
... [[spell]]s (Chance: 5-10%)<br>
 +
... <[[attribute]]> [[spell]]s (Chance: 10-20%)
 
|-
 
|-
| x || x || [[Health]]  +15-45 (while [[enchantment|enchanted]])
+
| x || x  
 +
| [[Health]]  +15-45 (while [[enchantment|enchanted]])
 
|-
 
|-
| &nbsp; || x || [[Health]]  +15-45 (while in a [[Stance]])
+
| &nbsp; || x  
 +
| [[Health]]  +15-45 (while in a [[Stance]])
 
|-
 
|-
| x || x || [[Health]]  +??-60 (while [[hex]]ed)
+
| x || x  
 +
| [[Health]]  +??-60 (while [[hex]]ed)
 
|-
 
|-
| &nbsp; || x || [[Health]] +15-30 unconditional
+
| &nbsp; || x  
 +
| [[Health]] +15-30 unconditional
 
|-
 
|-
| x || &nbsp; || [[Health]] +10-30 unconditional
+
| x || &nbsp;  
 +
| [[Health]] +10-30 unconditional
 
|-
 
|-
| x || &nbsp; || [[Armor]] +4-5 ...<br>... (while [[cast]]ing)<br>... (while [[attack]]ing)<br>... (while [[enchantment|enchanted]])<br>... (while [[Health]] is above 50%)<br>... [[Health]] -20<br>... [[Energy]] -5
+
| x || &nbsp;  
 +
| [[Armor]] +4-5 ...<br />
 +
... (while [[cast]]ing)<br />
 +
... (while [[attack]]ing)<br />
 +
... (while [[enchantment|enchanted]])<br />
 +
... (while [[Health]] is above 50%)<br />
 +
... [[Health]] -20<br>... [[Energy]] -5
 
|-
 
|-
| x || x || [[Armor]] +4-10 ...<br>... vs. <[[Physical damage|Physical]] or [[Elemental damage]]><br>... vs. <species> (e.g. [[Giant]]s)
+
| x || x  
 +
| [[Rüstung]] +4-10 ...<br />
 +
... gegen <[[Physical damage|Physical]] or [[Elemental damage]]><br />
 +
... gegen <Spezies> (z.B. [[Riese]]n)
 
|-
 
|-
| x || &nbsp; || [[Armor]] +4-8 ...<br>... (while [[Health]] is below 50%)<br>... (while [[hex]]ed)
+
| x || &nbsp;  
 +
| [[Armor]] +4-8 ...<br>
 +
... (while [[Health]] is below 50%)<br>
 +
... (while [[hex]]ed)
 
|-
 
|-
| x || x || +1 <[[attribute]]> (10-20% chance while using skills)
+
| x || x  
 +
| +1 <[[attribute]]> (10-20% chance while using skills)
 
|-
 
|-
| x || &nbsp; || [[Energy]] +10-15<br>[[Energy regeneration]] -1
+
| x || &nbsp; || [[Energy]] +10-15<br />[[Energy regeneration]] -1
 
|-
 
|-
 
| &nbsp;  || x || Received damage -1-3 (while [[hex]]ed)
 
| &nbsp;  || x || Received damage -1-3 (while [[hex]]ed)
Zeile 77: Zeile 130:
 
| &nbsp;  || x || Received damage -3-5 ... (10-20% Chance)
 
| &nbsp;  || x || Received damage -3-5 ... (10-20% Chance)
 
|-
 
|-
| &nbsp;  || x || Received damage -1-2 ...<br>... (while [[enchantment|enchanted]])<br>... (while in a [[stance]])
+
| &nbsp;  || x  
 +
| Received damage -1-2 ...<br />
 +
... (while [[enchantment|enchanted]])<br />
 +
... (while in a [[Haltung]])
 
|-
 
|-
 
| x || x || Reduces <[[condition]]> duration on you by 20%<br>(e.g. [[Bleeding]])
 
| x || x || Reduces <[[condition]]> duration on you by 20%<br>(e.g. [[Bleeding]])

Version vom 19. Oktober 2006, 12:43 Uhr

Vorlage:Übersetzungs-stub

Beschreibung

Waffenmodifikationen sind Verbesserungen, die - im Gegensatz zu Waffenverbesserungen - nicht geborgen werden können.

Jede Art von Waffe und Zweithanditem kann mit bis zu zwei zufälligen Modifikationen vorkommen. Note that some crafter, collector, and quest reward items can come with strange or otherwise unattainable modifiers, such as the Fiery Flame Spitter. This article lists only those available from drops and from the most common collectors.

Schwerter, Äxte, Hämmer und Bögen

Schwerter, Äxte, Hämmer und Bögen may come with only one of the following modifiers:

Axt Bogen Hammer Schwert Modifikator
x x x x Schaden +10...15%...

...(während Leben mehr als 50% beträgt)
...(unter den Auswirkungen einer Verzauberung)
...(während eine Haltung eingenommen wird)
...(gegen Verhexte Feinde)
...Rüstung -10 (beim Angriff)
...Energie -5
... Leben regeneration -1
...Energie regeneration -1

x x x x Schaden +10...20%...

...(während Leben weniger als 50% beträgt)
...(bei Verhexung)

x x x x +5 Energie

Notes

  • Energy -5 weapons are used by casters to "hide" Energy. It is effective against Energy denial in PvP and also saves Energy when using Energy-draining spells such as Rebirth.

Zauberstäbe und Stäbe

Zauberstäbe und Stäbe may come with up to two of the following modifiers:

Stab Zauberstab Modifikator
x x Halves skill recharge of ...

... spells (Chance: 5-10%)
... <attribut> spells (Chance: 10-20%)

x x Halves casting time of ...

... spells (Chance: 5-10%)
... <attribut> spells (Chance: 10-20%)

  x Reduces <condition> duration on you by 20%
(e.g. Bleeding)
x   Energie +1-5 ...

... (while Health is above 50%)
... (while Leben is below 50%)
... (while enchanted)
... (while hexed)

x   Energie +10-15
Energy regeneration -1

Notes

  • A Wand can only have one Energy +x modifier..

Schilde und Fokusgegenstände

Schilde und Fokusgegenstände may come with up to two of the following modifiers:

Fokusgegenstand Schild Modifikator
x   Halves skill recharge of ...

... spells (Chance: 5-10%)
... <attribute> spells (Chance: 10-20%)

x   Halves casting time of ...

... spells (Chance: 5-10%)
... <attribute> spells (Chance: 10-20%)

x x Health +15-45 (while enchanted)
  x Health +15-45 (while in a Stance)
x x Health +??-60 (while hexed)
  x Health +15-30 unconditional
x   Health +10-30 unconditional
x   Armor +4-5 ...

... (while casting)
... (while attacking)
... (while enchanted)
... (while Health is above 50%)
... Health -20
... Energy -5

x x Rüstung +4-10 ...

... gegen <Physical or Elemental damage>
... gegen <Spezies> (z.B. Riesen)

x   Armor +4-8 ...

... (while Health is below 50%)
... (while hexed)

x x +1 <attribute> (10-20% chance while using skills)
x   Energy +10-15
Energy regeneration -1
  x Received damage -1-3 (while hexed)
  x Received damage -1-3 ... (2-10% Chance)
  x Received damage -3-5 ... (10-20% Chance)
  x Received damage -1-2 ...

... (while enchanted)
... (while in a Haltung)

x x Reduces <condition> duration on you by 20%
(e.g. Bleeding)

Notes

  • Focus items will only have a +1 <attribute> modifier for caster attributes. Shields can have +1 <attribute> for caster attributes as well as Strength and Tactics.
  • The 1-10% chance shields are from before the March 02, 2006 update which increased the maximum from -3 (10% chance) to -5 (20% chance).