Waffenmodifikator

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Beschreibung

Waffenmodifikationen sind Verbesserungen, die - im Gegensatz zu Waffenverbesserungen - nicht geborgen werden können.

Jede Art von Waffe und Zweithanditem kann mit bis zu zwei zufälligen Modifikationen vorkommen. Note that some crafter, collector, and quest reward items can come with strange or otherwise unattainable modifiers, such as the Fiery Flame Spitter. This article lists only those available from drops and from the most common collectors.

Schwerter, Äxte, Hämmer und Bögen

Schwerter, Äxte, Hämmer und Bögen may come with only one of the following modifiers:

Axt Bogen Hammer Schwert Modifikator
x x x x Schaden +10...15%...

...(während Leben mehr als 50% beträgt)
...(unter den Auswirkungen einer Verzauberung)
...(während eine Haltung eingenommen wird)
...(gegen Verhexte Feinde)
...Rüstung -10 (beim Angriff)
...Energie -5
... Leben regeneration -1
...Energie regeneration -1

x x x x Schaden +10...20%...

...(während Leben weniger als 50% beträgt)
...(bei Verhexung)

x x x x +5 Energie

Notes

  • Energy -5 weapons are used by casters to "hide" Energy. It is effective against Energy denial in PvP and also saves Energy when using Energy-draining spells such as Rebirth.

Zauberstäbe und Stäbe

Zauberstäbe und Stäbe may come with up to two of the following modifiers:

Stab Zauberstab Modifikator
x x Halves skill recharge of ...

... spells (Chance: 5-10%)
... <attribut> spells (Chance: 10-20%)

x x Halves casting time of ...

... spells (Chance: 5-10%)
... <attribut> spells (Chance: 10-20%)

  x Reduces <condition> duration on you by 20%
(e.g. Bleeding)
x   Energie +1-5 ...

... (while Health is above 50%)
... (while Leben is below 50%)
... (while enchanted)
... (while hexed)

x   Energie +10-15
Energy regeneration -1

Notes

  • A Wand can only have one Energy +x modifier..

Schilde und Fokusgegenstände

Schilde und Fokusgegenstände may come with up to two of the following modifiers:

Fokusgegenstand Schild Modifikator
x   Halves skill recharge of ...

... spells (Chance: 5-10%)
... <attribute> spells (Chance: 10-20%)

x   Halves casting time of ...

... spells (Chance: 5-10%)
... <attribute> spells (Chance: 10-20%)

x x Health +15-45 (while enchanted)
  x Health +15-45 (while in a Stance)
x x Health +??-60 (while hexed)
  x Health +15-30 unconditional
x   Health +10-30 unconditional
x   Armor +4-5 ...

... (while casting)
... (while attacking)
... (while enchanted)
... (while Health is above 50%)
... Health -20
... Energy -5

x x Rüstung +4-10 ...

... gegen <Physical or Elemental damage>
... gegen <Spezies> (z.B. Riesen)

x   Armor +4-8 ...

... (while Health is below 50%)
... (while hexed)

x x +1 <attribute> (10-20% chance while using skills)
x   Energy +10-15
Energy regeneration -1
  x Received damage -1-3 (while hexed)
  x Received damage -1-3 ... (2-10% Chance)
  x Received damage -3-5 ... (10-20% Chance)
  x Received damage -1-2 ...

... (while enchanted)
... (while in a Haltung)

x x Reduces <condition> duration on you by 20%
(e.g. Bleeding)

Notes

  • Focus items will only have a +1 <attribute> modifier for caster attributes. Shields can have +1 <attribute> for caster attributes as well as Strength and Tactics.
  • The 1-10% chance shields are from before the March 02, 2006 update which increased the maximum from -3 (10% chance) to -5 (20% chance).