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Der Begriff [[Held]] kann im Guild Wars-[[Slang]] bedeuten:
A '''hero''' is a new kind of computer-controlled [[party]] [[NPC]] introduced in the [[Guild Wars Nightfall]] campaign, but they can be used in [[Tyria]] and [[Cantha]] if you have the Nightfall campaign. Unlike the [[henchmen]] of [[Guild Wars Prophecies|Prophecies]] or [[Guild Wars Factions|Factions]], a hero is customizable by the player, including the hero's weapons and armor, and most importantly the hero's skills.
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* Den [[Charakter]], den man selbst spielt, oder der von anderen gespielt wird
 
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* Die [[Helden]], eine neue Art von [[Gefolgsleute]]n in [[Guild Wars Nightfall]]
Each player can add up to 3 heroes to their party. There does not appear to be a hard cap on the number of heroes that can be recruited, however the quests to recruit certain heroes, such as [[Acolyte Jin]] and [[Acolyte Sousuke]], are mutually exclusive.
 
 
 
In addition to the customizability, players will be able to command their heroes to "attack", "defend", "stay back", and so forth. A player may even take his heroes with him to [[PvP]] in a new form of competitive mission called [[Hero Battle]].
 
 
 
== List of heroes ==
 
{{dispute}}
 
These are some of the 14 (more?) heroes that are available, listed in order of recruitment, if known:
 
 
 
{| {{STDT}}
 
|- align="center" valign="bottom"
 
! Prof. || Name || Profession || Unlocked by quest (Location) || Recruitment notes || PvP Price
 
|- valign="top"
 
| {{k}} || [[Koss]] || [[Warrior]] || [[Into Chahbek Village]], [[Take the Shortcut (Skip Tutorial)|Take the Shortcut]] ([[Island of Shehkah]]) or [[Battle Preparations]] ([[Sun Docks]]) || Mandatory || Unknown
 
|- valign="top"
 
| {{mö}} || [[Dunkoro]] || [[Monk]] || [[Leaving a Legacy]] ([[Churrhir Fields]] or [[Kamadan]]) or [[Battle Preparations]] ([[Sun Docks]]) || Mandatory || Unknown
 
|- valign="top"
 
| {{d}} || [[Melonni]] || [[Dervish]] || [[Signs and Portents]] ([[The Astralarium]]) or [[Battle Preparations]] ([[Sun Docks]]) || Mandatory || Unknown
 
|- valign="top"
 
| {{mö}} || [[Tahlkora]] (Zarranu) || [[Monk]] || [[Big News, Small Package]] ([[Sunspear Great Hall]]) or [[Battle Preparations]] ([[Sun Docks]]) || Mandatory || 6000 Faction
 
|- valign="top"
 
| {{w}} || [[Acolyte Jin]] || [[Ranger]] || [[Student Jin]] ([[Plains of Jarin]]) || Optional, prevents recruitment of Sousuke || Unknown
 
|- valign="top"
 
|{{e}} || [[Acolyte Sousuke]] || [[Elementalist]] || [[Student Sousuke]] ([[Plains of Jarin]]) || Optional, prevents recruitment of Jin || 3,000 Faction
 
|- valign="top"
 
| {{n}} || [[Olias]] ||  [[Necromancer]] || [[Gain Olias]] ([[Lion's Arch]]) || Optional, [[Prophecies]] campaign needed || 3,000 Faction
 
|- valign="top"
 
| {{a}} ||  [[Zenmai]] || [[Assassin]] || [[Gain Zenmai]] ([[Kaineng Center]]) || Optional, [[Factions]] campaign needed || 3,000 Faction
 
|- valign="top"
 
| {{e}} || [[Zhed Shadowhoof]] || [[Elementalist]] || [[Centaur Blackmail]] || Mandatory || 6000 Faction
 
|- valign="top"
 
| {{rt}} || [[Margrid the Sly]] || [[Ranger]] || [[For a Price]] → [[No Me, No Kormir]] || Mandatory, prevents recruitment of Master of Whispers || 6,000 Faction
 
|- valign="top"
 
| {{n}} || [[Master of Whispers]] || [[Necromancer]] || [[Secrets in the Shadow]] → [[To Kill a Demon]] || Mandatory, prevents recruitment of Margrid the Sly || 6,000 Faction
 
|- valign="top"
 
| {{k}} || [[Goren]] || [[Warrior]] || [[Brains or Brawn]] → [[Goren's Stuff: Part 1]] || Optional, prevents recruitment of Norgu || 6,000 Faction
 
|- valign="top"
 
| {{me}} || [[Norgu]] || [[Mesmer]]/Actor || [[Brains or Brawn]] → [[The Role of a Lifetime]] || Optional, prevents recruitment of Goren || 3,000 Faction
 
|- valign="top"
 
| {{p}} || [[General Morgahn]] || [[Paragon]] || [[Grand Court of Sebelkeh]] Mission|| Mandatory || 3,000 Faction
 
|- valign="top"
 
| Any || [[Razah]] || Unknown || Unknown at this time ||   || N/A
 
|}
 
#Heroes can also be unlocked in PvP by faction (3000 or 6000 depending on character)
 
#At the [[Throne of Secrets]], you can get quests to gain any hero you previously chose not to get.
 
 
 
== Recruiting a hero ==
 
From the official [http://www.guildwars.com/support/gamecontents/nightfall/heros1.php heroes guide]:
 
 
 
:"The story also includes opportunities to recruit long-term allies: heroic [[NPC|non-player characters]] who play an ongoing role in the story. Completing specific [[quest]]s allows you to recruit these unique heroic NPCs, commonly known as Heroes.
 
:Heroes typically join your [[party]] as part of a quest. Sometimes the rewards for a quest include a chance to ally with that Hero: the NPC is recruited for your current [[character]]. (Some Heroes are exclusive; completing the quest to gain one makes you ineligible for the quest required to gain another.)"
 
 
 
== Forming a party with a hero ==
 
From the official [http://www.guildwars.com/support/gamecontents/nightfall/heros1.php heroes guide]:
 
 
 
:"After you've recruited a Hero for your [[storyline (Nightfall)|storyline]] (usually as a reward for a [[quest]]), you have the option of adding that Hero to your [[party]] whenever you're in a [[town]] or [[outpost]]. If you have room in your party, you can add up to three Heroes you've recruited. (Your [[Party panel]] shows the current list of [[character]]s, Heroes, and [[henchmen]] in your party; open or close that panel by pressing "P.") Look for the words "Add a Hero" on a drop-down menu in the Party panel, and then scroll down to the name of the Hero you want to add. You can use the same panel to kick one of your Heroes from your party."
 
 
 
== Developing a hero ==
 
From the official [http://www.guildwars.com/support/gamecontents/nightfall/heros1.php heroes guide]:
 
 
 
:"A Hero in your party gains [[experience]] and [[level]]s, just as a character does. A Hero can never have a higher level than the character working with that Hero. If a Hero is lower level than the player who controls it, the Hero gains [[XP]] from kills at a vastly accelerated rate (5X the normal rate). Heroes in your party receive XP for [[quest]]s and [[mission]]s when you complete them."
 
 
 
:"Heroes gain experience points for finishing quests, completing missions, and defeating enemies. Like henchmen, they take their share of [[gold]] and [[loot]] when defeating enemies. Players can improve a Heroes' [[weapon]], [[shield]], and [[focus item]] as that NPC gains levels; the Hero's [[armor]] improves automatically each time that Hero levels up."
 
 
 
Heroes gain the extra 30 attribute points in two sets just like the players. They gain the first 15 when they reach level 10 and the rest when they reach level 15.
 
 
 
== Customizing a hero==
 
===Skills, attributes and secondary profession===
 
From the official [http://www.guildwars.com/support/gamecontents/nightfall/heros1.php heroes guide]:
 
 
 
:"Press "K" to open (or close) your [[Skills and Attributes panel]]. You can use this panel to adjust the [[skill]]s and [[attribute]]s of your character or any of your Heroes. Before making these adjustments, you can select the character or Hero you want to adjust on the top of the panel.
 
 
 
:'''Attributes''' are listed on the top half of the panel, along with a display of unspent [[attribute point]]s. (When you add a Hero to your party for the first time, you may want to check to see how that Hero's attribute points have been spent.) Next to each attribute, there are arrows for increasing and decreasing the number of points spent on that attribute. While you're in a [[town]] or [[outpost]], you can increase or decrease the number of attribute points spent one each one. Outside a town or outpost, you can increase attributes by allocating unspent attribute points, but you cannot decrease them.
 
 
 
:The bottom half of the panel shows a '''skill''' list. In previous campaigns, you chose skills for your character by dragging them from a Skill List panel to the [[Skill Bar]] at the bottom of your [[screen]]. In Nightfall, you choose skills by dragging them from the skill list to a small skill bar at the bottom of the Skills and Attributes panel. As in previous games, you can only alter your build of skills while in a town or outpost. Each Hero begins play with a [[build]] of skills. The heroes have access to all skills that you've unlocked for their profession. By using the Skills and Attribute panel, you can alter that build whenever you're in a town or outpost.
 
 
 
:A drop-down menu near the top of the panel also allows you to change the '''[[secondary profession]]''' of that Hero. When you do, that Hero's attributes change, and you can adjust attribute points as described above. When you choose a secondary profession for a Hero, you may want to change that Hero's build to include skills from the profession you've chosen. In the retail version of the game, you can save that additional [[build]] of skills by creating a [[template]]."
 
 
 
===Armor and weapons===
 
From the official [http://www.guildwars.com/support/gamecontents/nightfall/heros1.php heroes guide]:
 
 
 
:"The bottom half of the [[Inventory]] panel shows your inventory [[item]]s; your character and all your Heroes share that same inventory. The top half of the Inventory panel includes an inventory interface (a "paper doll") showing your character or a Hero, along with the [[weapon]], [[armor]], and [[shield]] or [[focus item]] that character or Hero is carrying. Heroes can use your customized weapons.
 
 
 
:A menu at the top of the Inventory panel can change the character or Hero shown on that inventory interface. After you've selected your character or a Hero, you can move a weapon, shield, or focus item from your shared inventory to that character or Hero (or move them back).
 
 
 
:You cannot replace a Hero's [[armor]] through the Inventory panel. A Hero's armor level improves as the character gains [[level]]s. Certain [[quest]]s may change the appearance of a Hero's armor. In the retail version of the game, you can use [[Rune]]s to alter a Hero's armor, but you cannot use [[Dye]]s to alter its appearance."
 
 
 
== Controlling a hero in battle ==
 
===Hero commands===
 
From the official [http://www.guildwars.com/support/gamecontents/nightfall/heros1.php heroes guide]:
 
 
 
:[[Nightfall]] includes commands you can use for controlling and directing your Heroes. Once you leave town with a Hero in your party, you can direct where that Hero travels using your [[Compass]].
 
 
 
:Under your Compass, you'll see a set of four flags. With the first flag, you can set a common destination for all of your Heroes and henchmen. To set a destination for them, double-click once on the first flag, and then click on the mini-map in the center of your Compass. All of your Heroes and henchmen will then walk to that destination. Double-click the same button can remove the destination flag from your compass. When you remove a destination flag for a Hero or henchman, that NPC no longer walks to that location; instead, the NPC returns to your location.
 
 
 
:When you look at your [[Party panel]], you'll see a list of Heroes in your party. (You can open or close the Party panel by pressing "P.") Each Hero has a number in front of his or her name; each number corresponds to one of three numbered flags below your compass. You can set a destination for a Hero by double-clicking on the flag button with that Hero's number, and then clicking the Compass mini-map. Double-click the same button to remove the destination flag from your compass.
 
 
 
:If you like, you can set a destination flag by clicking on the terrain in front of your character instead of using the Compass; when you do, a corresponding destination flag appears on your Compass."
 
 
 
=== Combat modes ===
 
From the official [http://www.guildwars.com/support/gamecontents/nightfall/heros1.php heroes guide]:
 
 
 
:Each Hero can have one of three combat modes. Each one corresponds to a different icon.
 
 
 
:*'''Aggressive''': The Hero attacks a [[call]]ed [[target]] or a target in combat with the party. If necessary, the Hero will charge forward, away from the rest of the party, to attack.
 
:*'''Defensive''': The Hero stands guard over the flagged area if you have placed a destination flag, or toward the back lines of the party if you have not. The Hero will attack called targets and any target in combat with the party, but only if doing so does not force that Hero to leave the guarded area.
 
:*'''Passive''': The Hero never attacks and attempts to avoid enemies when attacked.
 
 
 
===Hero Control Panel===
 
From the official [http://www.guildwars.com/support/gamecontents/nightfall/heros1.php heroes guide]:
 
 
 
:Outside a [[town]] or [[outpost]], you can see more information about a Hero in your party by using a Hero Control panel; you can also use it to change that Hero's combat mode. A button to the left of the Hero's name in your Party panel opens (or closes) a Hero Control panel. Click and drag on a panel to change its location on your screen.
 
 
 
:How much you use Hero Control panels is entirely up to you. You do not need to open Hero Control panels every time you play the game; instead, each panel gives you more information about and control over a Hero. Each Hero Control panel contains these elements:
 
 
 
:*The upper-left corner of the panel shows the Hero's name and picture.
 
:*The upper-middle of the panel shows the Hero's [[Health]] and [[Energy]].
 
:*The upper-right corner has icons for selecting from your three choices of combat modes, as described in Part One.
 
:*The bottom of the panel shows a small [[Skill Bar]] for this character. You can see when the Hero's skills are activated and watch to see how long they take to [[recharge]].
 
:*Your Hero's [[AI]] determines when skills are used, but you can interrupt that routine by clicking on a skill on the Hero's small skill bar. By clicking on a skill, you prioritize that skill; you'll see a green check mark over that skill on the small skill bar. The Hero will not use any other skills until successfully using that skill. The Hero will attempt to use your target. You may also double-click on that skill to force the hero to execute it immediately.
 
:*Directly under the panel to the left, you can see the Hero's [[Morale Boost]] (or [[Death Penalty]]), if there is one. Next to that icon, you'll see a list of [[Condition]]s and [[Hex]]es affecting that character.
 
:*When you [[call]] a [[target]] (that is, hold down "Crtl" and double-click on it), all of your aggressive Heroes attack it. Defensive Heroes attack it if they're in range. Passive Heroes do not attack it. The same condition applies if you assist with another character's attack (After a character in your party calls out an attack, you can assist with that attack by clicking on the target symbol next to that character's name.)"
 
 
 
== Notes ==
 
*The base stats of heroes' armor is upgraded automatically as they level. It cannot be dyed or manually replaced, however it can be upgraded with runes and, in addition to the default appearance, each hero has two additional armor styles that can be unlocked. All hero body armor was basic armor, with only nonbasic headgear. Some heroes have armor that does not share the appearance of the standard PvE armor of the same name, instead having a unique appearance like Koss's armor or the appearance of a different armor style like Acolyte Sousuke's armor. During the preview, hero headgear was hidden by default and there was no way to show it. Hero rune upgrades were disabled during the [[Nightfall|Nightfall Preview Event]].
 
*Each hero comes with an initial selection of skills. These skills are automatically [[unlock]]ed when you recruit the hero.
 
*The order in which skills are placed in the hero's skill bar can greatly affect the Hero's effectiveness. The hero AI prioritises the left-most skills in their skill bar, so you should put your hero's strongest skills on the first skill slot. For example, for a Monk Hero, put [[Healing Light]] to the far left and support skills like [[Orison of Healing]] further to the right, to improve the hero's energy management and healing potential.
 
*Heroes may be used in any spots where henchmen can be used, including the [[Guild vs Guild]] and [[Hero's Ascent]]. In addition to that, heroes are also allowed in [[Realms of the Gods]] and the [[Elite Mission]]s where Henchmen aren't.
 
*Hero headgear has the ''Item's attribute +1 (Stacking)'' property. What this means is that the headgear provides +1 to the attribute of whatever rune is applied to the headgear. If the headgear does not have an attribute rune in it, it provides no attribute bonus.
 
 
 
== External links ==
 
 
 
*[http://www.guildwars.com/insider/issue01.html#designerQA Guild Wars Insider, issue #1], information on Heroes
 
*[http://www.guildwars.com/theworld/heroes/ Meet the Heroes], on the official North American Guild Wars website.
 
*[http://www.guildwars.com/support/gamecontents/nightfall/heros1.php How Heroes Work], on the official North American Guild Wars website.
 
*[http://uk.gamespot.com/pc/rpg/guildwarscampaign3/news.html?sid=6156781 Guild Wars Nightfall Impressions] at GameSpot
 
 
 
[[Kategorie:Spielmechanik]]
 

Version vom 6. November 2006, 15:32 Uhr

Der Begriff Held kann im Guild Wars-Slang bedeuten: