Todesmagie: Unterschied zwischen den Versionen

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==Offiziele Beschreibung==
 
==Offiziele Beschreibung==
  
"Wenn Ihr Todesmagie aufbaut, werden Dauer und Wirksamkeit der Fertigkeiten erhöht, die Feinden Kälte- und Schattenschaden zufügen. Außerden nehmen Fertigkeiten zu, mit denen untote Diener herbeigerufen und unter Euren Befehl gestellt werden.
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''"Wenn Ihr Todesmagie aufbaut, werden Dauer und Wirksamkeit der Fertigkeiten erhöht, die Feinden Kälte- und Schattenschaden zufügen. Außerden nehmen Fertigkeiten zu, mit denen untote Diener herbeigerufen und unter Euren Befehl gestellt werden."''
  
 
==General Description==
 
==General Description==
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Die Fertigkeiten der Todesmagie-Linie können für drei unterschiedliche Strategien eingesetzt werden: Minions beschwören, Leichen manipulieren und direkten Schaden austeilen.
 
Die Fertigkeiten der Todesmagie-Linie können für drei unterschiedliche Strategien eingesetzt werden: Minions beschwören, Leichen manipulieren und direkten Schaden austeilen.
  
Undead minions—that's what Death Magic is all about.  There are currently seven skills that raise minions from a corpse: [[Animate Bone Fiend]], [[Animate Bone Horror]], [[Animate Bone Minions]], [[Animate Shambling Horror]], [[Animate Vampiric Horror]], [[Malign Intervention]], and the Elite Skill [[Animate Flesh Golem]].  All are different in how they function, but basically they all raise up another ally (or two in the case of Animate Bone Minions) for you.  Also, Death Magic possesses many skills to help your minions, or keep you alive using them.  These include [[Blood of the Master]] and [[Verata's Sacrifice]] to heal all your minions, and [[Infuse Condition]] and [[Taste of Death]] to protect yourself at the cost of your minions. [[Guild Wars Nightfall]] has introduced many more creatures that raise minions than previous Chapters.
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Undead minions—that's what Death Magic is all about.  There are currently seven skills that raise minions from a corpse: [[Knochenteufel beleben]], [[Knochenschreck beleben]], [[Knochendiener beleben]], [[Schlurfschreck beleben]], [[Vampirschreck beleben]], [[Unheilvoller Eingriff]], and the Elite Skill [[Fleischgolem beleben]].  All are different in how they function, but basically they all raise up another ally (or two in the case of Animate Bone Minions) for you.  Also, Death Magic possesses many skills to help your minions, or keep you alive using them.  These include [[Blut des Meisters]] and [[Veratas Opfer]] to heal all your minions, and [[Zustand einflößen]] and [[Geschmack des Todes]] to protect yourself at the cost of your minions. [[Guild Wars Nightfall]] has introduced many more creatures that raise minions than previous Chapters.
  
Other than raising minions from corpses, Death Magic skills also can manipulate corpses in other ways.  Using [[Necrotic Traversal]] or [[Putrid Explosion]] is a great way to deal damage to hordes of foes at once.  [[Consume Corpse]] and [[Soul Feast]] both utilize a corpse to heal you.  Finally, putting up a [[Well of Suffering]] or a [[Well of the Profane]] using a corpse is a great way to put the hurt on your opponents.
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Other than raising minions from corpses, Death Magic skills also can manipulate corpses in other ways.  Using [[Nekrotische Verwechslung]] or [[Explosion der Verwesung]] is a great way to deal damage to hordes of foes at once.  [[Kadaver verzehren]] and [[Seelenschmaus]] both utilize a corpse to heal you.  Finally, putting up a [[Brunnen des Leidens]] or a [[Gottloser Brunnen]] using a corpse is a great way to put the hurt on your opponents.
  
Finally, Death Magic can deal direct damage in a variety of ways.  [[Deathly Chill]] and [[Deathly Swarm]] both deal some cold damage to your foes, while [[Vile Touch]] deals unblockable shadow damage.  [[Death Nova]] turns your allies (or yourself) into bombs, and [[Rotting Flesh]] [[disease]]s your target for quite a while.
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Finally, Death Magic can deal direct damage in a variety of ways.  [[Tödliche Kühlung]] and [[Tödlicher Schwarm]] both deal some cold damage to your foes, while [[Abscheuliche Berührung]] deals unblockable shadow damage.  [[Todesnova]] turns your allies (or yourself) into bombs, and [[Verrottendes Fleisch]] [[disease]]s your target for quite a while.
  
 
As of the 04/26/2006 update, your maximum number of controlled minions is limited by your rank in Death Magic. You start with two, and for every two ranks, you can command an additional one (the maximum is therefore 10 with 16 Death Magic). Additional minions summoned beyond this limit cause your oldest minion to die. The game does not distinguish between minion type when determining how many you can control (except for the animated Flesh Golem).
 
As of the 04/26/2006 update, your maximum number of controlled minions is limited by your rank in Death Magic. You start with two, and for every two ranks, you can command an additional one (the maximum is therefore 10 with 16 Death Magic). Additional minions summoned beyond this limit cause your oldest minion to die. The game does not distinguish between minion type when determining how many you can control (except for the animated Flesh Golem).

Version vom 25. April 2007, 15:44 Uhr

Vorlage:Attribut-stub Vorlage:Übersetzungs-stub Todesmagie ist ein Attribut des Nekromanten.

Datei:Death Symbol.jpg
Todesmagie Casting Symbol
This symbol usually appears above the caster while casting a Todesmagie spell.
(For details see: Skill animation)

Todesmagie zählt zu den Sekundärattributen des Nekromanten und kann von jedem Charakter der als Erst- oder Zweitklasse Nekormant ist, benutzt werden.

Offiziele Beschreibung

"Wenn Ihr Todesmagie aufbaut, werden Dauer und Wirksamkeit der Fertigkeiten erhöht, die Feinden Kälte- und Schattenschaden zufügen. Außerden nehmen Fertigkeiten zu, mit denen untote Diener herbeigerufen und unter Euren Befehl gestellt werden."

General Description

Die Fertigkeiten der Todesmagie-Linie können für drei unterschiedliche Strategien eingesetzt werden: Minions beschwören, Leichen manipulieren und direkten Schaden austeilen.

Undead minions—that's what Death Magic is all about. There are currently seven skills that raise minions from a corpse: Knochenteufel beleben, Knochenschreck beleben, Knochendiener beleben, Schlurfschreck beleben, Vampirschreck beleben, Unheilvoller Eingriff, and the Elite Skill Fleischgolem beleben. All are different in how they function, but basically they all raise up another ally (or two in the case of Animate Bone Minions) for you. Also, Death Magic possesses many skills to help your minions, or keep you alive using them. These include Blut des Meisters and Veratas Opfer to heal all your minions, and Zustand einflößen and Geschmack des Todes to protect yourself at the cost of your minions. Guild Wars Nightfall has introduced many more creatures that raise minions than previous Chapters.

Other than raising minions from corpses, Death Magic skills also can manipulate corpses in other ways. Using Nekrotische Verwechslung or Explosion der Verwesung is a great way to deal damage to hordes of foes at once. Kadaver verzehren and Seelenschmaus both utilize a corpse to heal you. Finally, putting up a Brunnen des Leidens or a Gottloser Brunnen using a corpse is a great way to put the hurt on your opponents.

Finally, Death Magic can deal direct damage in a variety of ways. Tödliche Kühlung and Tödlicher Schwarm both deal some cold damage to your foes, while Abscheuliche Berührung deals unblockable shadow damage. Todesnova turns your allies (or yourself) into bombs, and Verrottendes Fleisch diseases your target for quite a while.

As of the 04/26/2006 update, your maximum number of controlled minions is limited by your rank in Death Magic. You start with two, and for every two ranks, you can command an additional one (the maximum is therefore 10 with 16 Death Magic). Additional minions summoned beyond this limit cause your oldest minion to die. The game does not distinguish between minion type when determining how many you can control (except for the animated Flesh Golem).

See Also