Wilder Stoß: Unterschied zwischen den Versionen

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{{Infobox Fertigkeit<includeonly> Kr</includeonly>
 
{{Infobox Fertigkeit<includeonly> Kr</includeonly>
 
  |name=Wilder Stoß
 
  |name=Wilder Stoß
  |kampagne=
+
  |kampagne=Factions
 
  |klasse=Assassine
 
  |klasse=Assassine
 
  |attribut=Dolchbeherrschung
 
  |attribut=Dolchbeherrschung
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Muss einem Leithandangriff folgen. Wenn dieser Angriff erfolgreich ist, fügt er +'''10...30''' Punkte Schaden zu und jede Haltung, die der Gegner einsetzt, endet.
 
Muss einem Leithandangriff folgen. Wenn dieser Angriff erfolgreich ist, fügt er +'''10...30''' Punkte Schaden zu und jede Haltung, die der Gegner einsetzt, endet.
 
}}<noinclude>
 
}}<noinclude>
{{skill-stub}}
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{{Übersetzungs-stub}}
  
[[en:]]
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== Acquisition ==
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'''[[Skill Trainer]]s:'''
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*[[Michiko]] ([[Kaineng Center]])
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*[[Zenaida]] ([[Harvest Temple]])
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== Notes ==
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* Not a good [[skill]] for removing blocking or evasive stances as this skill can be blocked or evaded by stances. Switch to A/W and use [[Wild Blow]]: a far superior skill as it cannot be blocked or evaded, works with any "melee" weapon and costs the Assassin little as you will always get critical hit bonuses back. The only bonus this skill has over Wild Blow is its ability to do additional damage and the fact that its an off-hand attack.
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* Add to that the fact that this skill has the lowest [[energy]] and [[recharge]] cost of all off-hand attacks and it makes it a fine skill to do quick chain-attacks.
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== Related skills ==
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*{{w}} [[Wild Blow]]
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*{{p}} [[Wild Throw]]
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[[en:Wild Strike]]
 
</noinclude>
 
</noinclude>

Version vom 9. Dezember 2006, 21:58 Uhr

Beschreibung

Muss einem Leithandangriff folgen. Wenn dieser Angriff erfolgreich ist, fügt er +10...30 Punkte Schaden zu und jede Haltung, die der Gegner einsetzt, endet.



Vorlage:Übersetzungs-stub


Acquisition

Skill Trainers:

Notes

  • Not a good skill for removing blocking or evasive stances as this skill can be blocked or evaded by stances. Switch to A/W and use Wild Blow: a far superior skill as it cannot be blocked or evaded, works with any "melee" weapon and costs the Assassin little as you will always get critical hit bonuses back. The only bonus this skill has over Wild Blow is its ability to do additional damage and the fact that its an off-hand attack.
  • Add to that the fact that this skill has the lowest energy and recharge cost of all off-hand attacks and it makes it a fine skill to do quick chain-attacks.

Related skills