Arborstein (Mission)

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Arborstein (Mission)
Arborstein (Mission).jpg
Typ Mission
Kampagne Factions
Region Stadt Kaineng
Nachbarn
Shenzun-Tunnel
Karte
Arborstein (Mission) Karte.jpg


Ziele

Holt St. Viktors heilige Urne und bringt sie zu Mhenlo.

  • Begleitet Danika zum Tor der Kathedrale, damit sie es öffnen kann.
  • Säubert die Kathedrale von den Wächtern, die St. Viktors Urne an sich binden. Verbleibende Aufseher-Gruppen:X
  • Holt St. Viktors Urne
  • Hinzugefügt: Findet einen Weg raus aus der Kathedrale! Besiegt die Stein-Seelen.
  • Bruder Mhenlo muss überleben
  • Danika muss überleben (wird nicht erwähnt)


Belohnung

  • Standard = > 35 Minuten
  • Experte = < 35 Minuten
  • Meister = < 30 Minuten


Komplettlösung

Karte

Die Urne bekommen

Folge der Straße bis zum Hintertor der Kathedrale zu Heltzer (Punkt 1 auf der Karte). Man begegnet gemischten Gruppen von Aufsehern in diesem Gebiet. Einige der Riesenpilze stoßen Steinsporen aus.

Nach einem kurzen Gespräch wird Danika das Tor öffnen und die Spieler können die Kathedrale betreten. Bevor die St. Viktors heilige Urne (Punkt 2 auf der Karte) aufgenommen werden kann, müssen erst fünf Gruppen von Aufsehern umgelegt werden. Zwei Gruppen warten im Wasser am Fuss der Treppen. Sie greifen beide sofort an, sobald man das Wasser betritt, ein Trennen der Gruppen ist unmöglich. Zwei weitere Gruppen bewachen die Treppen, die hinauf zum Inneren der Kathedrale führen. Diese vier Gruppen sind einfach zu besiegen, weil sie nur aus Kriegern und Waldläufern bestehen, aber die fünfte Gruppe am Kopfende der Treppen, enthält zwei Aufseher der Erde, zwei Ritualisten und einen Boss (entweder Ryver Moospflanzer oder Milefaun Geistschinder). Man sollte aufpassen, diese Gruppe nicht ausversehen anzulocken, während man eine der anderen Gruppen auf den Treppen bekämpft.

Nachdem man die Urne aufnimmt, kommt eine Filmeinlage und Mhenlo bleibt draußen vor dem Gebäude gefangen zurück und kann die Gruppe nicht weiter begleiten. Wenn man die Filmeinlage überspringt, kann es sein, dass man erst auf Danika warten muss, damit sie nicht zurückbleibt.

Vorlage:Übersetzungs-stub

Fallende Steine

Von nun an werden Bruchstücke des Gebäudes in regelmäßigen Zeitabständen herunterfallen, wodurch sie belanglosen Schaden anrichten und Fertigkeiten und Angriffe unterbrechen. Schnellwirkung und Fertigkeiten, die Unterbrechung verhindern, wie Mantra der Konzentration, Ruhig war Tanasen und Glyphe der Konzentration, sind für Gruppenmitglieder mit Wiederbelebungsfertigkeiten empfehlenswer. Mantra des Abschlusses kann auch helfen, wird jedoch sehr teuer, wenn man es im falschen Bereich anwendet. Allgemein wird Zauberern empfohlen, Fertigkeiten mit möglichst kurzer Aktivierungszeit mitzunehmen.

Zahlreiche Gebiete der Kathedrale stehen unter dem Umgebungseffekt "Kathedraleneinsturz", bei dem der oben beschriebene Effekt weit häufiger auftritt (Darum kann Mantra des Abschlusses so teuer werden). Wenn möglich, sollte man Kämpfe in diesen Gebieten vermeiden, vor allem wenn man mit Gefolgsleuten unterwegs ist. Sollte ein Gruppenmitglied in einem solchen Gebiet sterben, werden Gefolgsmann-Heiler sie nicht wiederbeleben können, da sie ihre Zauber zeitlich nicht richtig einsetzen können, um nicht unterbrochen zu werden.

Die Gruppe wird wieder an der Treppe ankommen, an der sie die Kathedrale betreten hat. Eine Gruppe von Steinregen und Steinschnittern wird im Wasser darunter auftauchen. Konzentriert euch darauf, die Steinregen schnell zu erledigen, da sie massiven Schaden anrichten können, falls sie sich auf einen Charakter konzentrieren.

Es gibt drei Wege zum Atrium und damit zum Ausgang:

Der südliche Weg

Der südlichste Weg ist vor allem von großen, koordinierten und ausbalancierten Schaufler-Gruppen versperrt. Diese können im Kampf Probleme bereiten. Falls ihr diesen Weg einschlagt, solltet ihr darauf achten, dass alle dasselbe Ziel angreifen. Der Weg wird vom Boss Dunkelzahn bewacht.

Der nördliche Weg

The largest danger on the northernmost route (yellow path on the map) are the five groups of Oni that will ambush you. Each group consists of two to five Oni. The first will attack you in the vicinity of the doorway leading out of the cathedral, after you climbed up the collapsed side of the sanctum. Outside in the cathedral garden are two groups of three or four Stone Scale Kirins, patrolling at high speed and three larger groups of Undergrowths. Further in the back you will encounter the boss The Ancient, who is accompanied by one regular Dragon Moss. Take care not to over-aggro. All these groups are quite weak when fought separately, but together they may overwhelm the party by their superior numbers. Try to take out the Kirins first, so that they can't swarm you with Vampiric Horrors later. If you happen to aggro the boss, kill it quickly as it is a potent damage dealer.
After you have cleared this area, the path leads back into the cathedral. The doorway is guarded by a pair of Stone Reapers that will become active when approached. Inside the doorway is a collapsing area. You should either try to rush trough it or lure the group of three or four Stone Scale Kirins waiting behind it to the outside.
Now you will find yourself in another large area with two more large groups of Undergrowths and another pair of Dragon Mosses. Again, those groups can, and should if possible, be fought separately.
There are two ramps leading upward, one at the wall to the south-west, one at the north wall. Both ramps are guarded by a group of Oni. You should take the southern ramp, because if you do so it is often not neccessary to engage the group of Undergrowths which is closer to the north wall of the area. Also, the path leading south from the northern ramp is guarded by two Stone Crushers.
In front of the doorway leading to a short flight of stairs, you will encounter the third group of Oni. The stairs and most of the corridor behind are covered by collapsing areas, only a small section at the foot of the stairs is safe – but here the fourth group of Oni awaits.
The fifth, and last, group of Oni will attack you at the end of the corridor, on top of the rubble sloping down to the atrium.

Der mittlere Weg

The center route (green path on the map) is the shortest. Proceed upward via the stairs from where you defeated the Warden boss. At the end of the stairs, a pair of hidden Stone Reapers will come to life and behind those a small group of Warden is waiting. Dispatch them quickly and move on to the left. If you linger here, another group of Warden will come at you from the right. Although they don't pose any threat, they slow you down unnecessarily.
It is recommended to cross the cathedral hall from the left, as here the collapsing areas are placed slightly differently and are less unpleasant than on the right. Fight your way through some more small groups of Wardens until you reach the stairs leading down to the main hall floor. From now on you have to proceed more cautiously. In addition to the Warden patrolling this area, there are two hidden Stone Rains at the end of the stairs. Take heed not to over-aggro. If you are fast and lucky, you can slip past most of the Warden populating the hall.
The stairs leading up towards the atrium are guarded by two hidden groups of Oni. Unfortunately, large parts of the stairs are also covered by collapsing areas. The first group of Oni will reveal itself while you are crossing the first collapsing area. Clear this area before engaging the Oni, even if this means to leave the initiative to the Oni. The second group awaits at the very top of the stairs. There is a small patch on the topmost part of the stairs, which is not collapsing. You should be about on it when the Oni reveal themselves. Wait there for them to engage you, do not charge up at them, as this would mean you would have to fight in a collapsing area again.

The Atrium

As soon as you reach the atrium, several Stone Rains, two Stone Reapers and one Stone Soul will come alive and gather around the boss Stone Judge. You should try to intercept and take down one or two of the Stone Rains spawning next to you before they can join the group, as this will make the following fight reasonably easier.
Eliminate the regular mobs before the boss. Have a warrior tank the Stone Judge during this fight, as his attacks can be devastating to less armored characters. As soon as the Stone Judge is eliminated, Danika will start the ritual to open the door. Two Stone Crushers will awaken next to the door. Prevent them from attacking Danika, as their attacks will interrupt her ritual. As soon as the door is open, Danika will leave and a cinematic will show the end of the mission. It is not necessary to have killed the Stone Crushers or even to carry the urn out of the cathedral.

Hint: Don't forget to use the Urn of Saint Viktor for protection. Put a caster on "urn duty" and keep dropping the urn around Danika et al. Remember to pick up the urn after each fight, as Danika will not follow the party while the urn is on the ground.

Notes on the Urn of Saint Viktor

The urn is charged through damage received by its bearer. When dropped, the urn summons Viktor to protect your party, creating a blue shield effect. Characters under this Shield are enchanted with the Shield of Saint Viktor.

Progression and division of the Shield of Saint Viktor

Level\Party 1 2 3 4 5 6 7 8
1 80 40 26 20 16 13 11 10
2 160 80 53 40 32 26 22 20
3 240 120 80 60 48 40 34 30
4 480 240 160 120 96 80 68 60
5 1280 640 426 320 256 213 182 160

This table shows the exact damage shield each party member receives when affect by the Urn. Find the level of the urn dropped on the up/down axis and cross-reference it with the number of party members affected to get the number. For example, a level 3 urn dropped on 2 party members will give each 120 points of damage shield.

Kreaturen

NSC

Monster

Bosse (Elite-Fertigkeit)

Folge

Additional Notes

  • Unlike in some missions, killing the final boss (the Stone Judge) does not end the mission. In fact, going straight for the boss is a bad idea, because killing him will spawn additional enemies who may overwhelm the party. It is better to kill his minions first to reduce the number of enemies the party has to fight at once.
  • Though the objectives do not mention this, Danika must survive or the mission will fail.
  • Sometimes Danika gets stuck by a chest thinking that it is the urn and will refuse to move.
  • If you drop the urn and do not pick it up again rather quickly, Danika will soon start to complain: "Hey, this urn is one of my family's most prized possessions. You can't just leave it here unattended!" She will not venture far from where the urn was dropped until it is picked up and carried again. It is therefore essential, when fleeing from a near-wipe situation, to ensure that someone picks up the urn. Otherwise Danika will not follow and will be killed.