Tahnnakai-Tempel (Mission)

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Tahnnakai-Tempel (Mission)
Tahnnakai-Tempel (Mission).jpg
Typ Mission
Kampagne Factions
Region Stadt Kaineng
Nachbarn
Shenzun-Tunnel, Tahnnakai-Tempel (Erforschbar)
Karte
Tahnnakai-Tempel (Mission) Karte.jpg


Ziele

Haltet den Geistfessler davon ab, Vizu zu verzehren

Belohnung

Normaler Modus

  • Standard = > 25 Minuten
  • Experte = < 25 Minuten
  • Meister = < 20 Minuten

Schwerer Modus

  • Standard = > 35 Minuten
  • Experte = 30-35 Minuten
  • Meister = < 30 Minuten


Vorlage:Übersetzungs-stub

Komplettlösung

Die Spieler bekommen zu Anfang 10 Minuten Zeit um Vizu von den Geistbindern zu befreien. Man bekommt zusätzlich 4 Minuten für jeden Geist, denn man befreit.

Die Mission besteht aus einer Anreihung von Räumen, die jeweils einen gebundenen Helden als Boss, ein paar Befallene und wenige Tempelwächter enthalten. Um zum jeweils nächsten Raum voranschreiten zu können muss der gebundene Held besiegt werden, um den Geist des Helden zu befreien, der dann das Tor zum nächsten Raum öffnet. Manchmal ist der Boss nicht mit den umgebenden Befallenen verbunden, so dass man die Befallenen anlocken kann ohne gegen den Boss kämpfen zu müssen. Die Tempelwächter können meistens angelockt werden, ohne dass die Befallenden in der Nähe aufmerksam werden. Durch geschicktes Anlocken wird die Wahrscheinlichkeit zu überleben erhöht. Man sollte sich in Acht nehmen vor den Flächenangriffen der Tempelwächter, da diese verheerend wirken können wenn sie sich stapeln. Da es in jedem Raum einen Boss gibt, läd das Wiederbelebungssiegel oft wieder auf.

Gebundene Kitah (Room 1)

Jedes Tor wird von einem Paar Tempelwächter bewacht, die gelockt werden können ohne die Befallenen in der Nähe zu wecken. Eine Mischung aus Befallenen Mönchen, Ritualisten und Waldläufern lagern in der Mitte des Raumes mit dem Mesmer-Boss Kitah. Es hilft, wenn man die Zauberer zuerst tötet und sie dadurch davon abhält ihre Verbündeten wiederzubeleben und zu heilen.

Tipp für Meister: Die Wächter links kann man stehenlassen, wenn man am rechten Pfosten durch das Tor geht.

Gebundener Naku (Room 2)

This room has three pathways. The center contains the necromancer hero, Naku, along with Temple Guardians while the other two contain afflicted. Each group can be pulled separately, but it can be tricky to keep from coming into aggro range of others. The afflicted on the right fork may be ignored altogether if not aggroed.

Tipp für Meister: Gefolgsleute am Kopfende der Treppe stehen lassen und ganz vorsichtig nur die beiden Wächter und den Boss anlocken und zur Gruppe bringen.

Bound Teinai (Room 3)

Walkways surround a pitted courtyard in this room. In the pit, a group of mainly necromancer and warrior afflicted are led by the elementalist hero, Teinai. All of the afflicted save a single monk are grouped together, so it is very difficult to separate them. It is best to pull back, keeping Teinai far out of aggro range while keeping from being pincered between the oncoming afflicted. When facing Teinai, be very careful, as Sliver Armor may kill anyone nearby in seconds.

Tipp: Einfach am Eingang des Raumes warten, die Gegner kommen von ganz alleine.

Bound Karei (Room 4)

Temple Guardians stand between the gates and a raised platform populated by afflicted and the monk hero, Karei. The four Temple Guardians on the floor may be pulled in pairs apart from the rest of the enemies and thus can be easily defeated. When taking on the platform group, it is advisable to eliminate the remaining two Temple Guardians first before finishing off the afflicted. In spite of being a monk, Karei falls quite easily under pressure.

Tipp: Rechts an der Wand lang und erst die drei Wächter an der rechten Ecke alleine anlocken und vernichten. Danach die Gruppe vor das Tor positionieren und vorsichtig die Waldläufer und später den Boss anlocken und umlegen.

Bound Jaizhanju (Room 5)

Afflicted warriors, monks, and elementalists guard the warrior hero, Jaizhanju, in this room. If pulled, the afflicted warriors will often be out of range of the monks towards the back. The main danger is the group of three afflicted elementalists that can cause heavy amounts of damage if their fire is concentrated. There are two exits to this room, both guarded by a small group of afflicted. It is advised to kill both groups before moving on; otherwise, the untouched group will run into the next room, making the following fight much more difficult.

Tipp: Die rechte Gruppe stehen lassen. Links vorbeigehen und erst auf die gefährlichen Elementarmagier konzentrieren. Nach dem Mönch kann dann der Boss umgelegt werden. Danach das erst das rechte Tor befreien dann sofort das linke Tor und dort weiter in den nächsten Raum.

Bound Zojun (Room 6)

In the sixth room, four Temple Guardians stand between the gates and a raised platform on which afflicted and the ranger hero, Zojun, resides. It is advised to walk in until just outside of the aggro range of the Temple Guardians. The afflicted will now start patrolling. Back off a little bit and kill the patrols when they get to you before you start engaging the Temple Guardians.

Tipp: Links hineingehen und nicht die Wächter locken. Die Befallenen kommen von ganz alleine. Erst wenn die Befallenen tot sind die Wächter anlocken und vernichten und zum Schluß den Boss.

Bound Kaolai (Room 7)

Oriented similarly to the fifth room, the danger of this room lies in the patrol of Afflicted Elementalists marching around the ritualist hero, Kaolai. They will often spike the same target; a high armored warrior or ranger (as it is elemental damage) should attempt to draw their initial volley of spells. A pair of Temple Guardians and another elementalist guard the exit gate and are easily aggroed during the battle. The elementalist may be pulled quite easily, but the Temple Guardians are sometimes more difficult. Also keep in mind that Kaolai casts the Restoration spirit, acting as an AoE resurrect if the afflicted are not pulled away from it.

Tipp: Die Gegner vorsichtig versuchen in kleinen Gruppen anzulocken und zur Spielergruppe bringen.

Bound Vizu (Room 8)

The final room is a circular rim connected to a central island by four bridges. Each path is guarded by a pair of Temple Guardians, and afflicted rangers patrol both clockwise and counter-clockwise around the rim. In the center, a sizable group of afflicted led by the assassin hero, Vizu, await. To finish the mission, all afflicted on the central island and Vizu must be defeated. The Temple Guardians and surrounding afflicted may be left alone. It is best to clear a bridge to the center then pull the afflicted to the bridge, thus grouping them for AoE attacks and allowing warriors to body block. Should assassins wish to capture Vizu's elite, she needs to be defeated before the last afflicted is killed.

Tipp: Zwei patroullierende Waldläufer umlegen und dann hinter einer Brücke aufstellen. Die Gegner aus der Mitte vorsichtig über die Brücke locken. Den Rest dann in der Mitte erlegen.

Tips for Masters

  • As with any mission with a large number of Afflicted, corpses abound, so bringing along a Minion Master can help immensely. Just be aware that the minions may inadvertantly aggro unwanted groups.
  • A ranger's Edge of Extinction spirit can help to quickly mow down the Afflicted. A couple of deaths is usually enough to get a chain reaction going. Be aware, however, that use of this spirit can prove counter-productive if there is a minion master in the same group.
  • Consider bringing a warrior with the "Charge!" elite skill to help the party move quickly between rooms.
  • It is advisable to have elementalists with AoE spells, as well as tanks and minions to body block the afflicted so that the elementalists can cast their spells.
  • It is advisable that you have a timer of 19:30 at the time that you leave the room with the ritualist. However, this can vary, based on your speed in the completion of the final room.

Creatures

NPCs

Monsters

Bosses (Elite Skill Captures)

Dialogues

Vorlage:Section-stub Brother Mhenlo: This is a part of Cantha that I wish I had explored more of while I was here in my early years.

Master Togo: Come, let us find Vizu. There is no time to waste!

Master Togo: We do not have much time before Vizu is bound. Perhaps if we free the other spirits, they can lend their strength to Vizu.

Folge

Notes

  • Temple Guardians (usually on the perimeter of each area) don't drop corpses, so don't rely on them for Death Magic spells. And they are not fleshy creatures.